Shaman

Class: Shaman

Description: Shamans are the spiritual leaders of their tribes and clans. They communicate with spirits, have visions of the future, and guide their people through the darkest of times. Many mistake their wisdom and serenity for a pacifist nature. When challenged, though, shamans have a range of powers available for dealing with threats to the natural order.

Races: Orcs , Tauren , Trolls

Primary Abilities:

Class Skills: Bark Skin, Bloodlust, Chain Lightning, Earthquake, Entangling Roots, Lightning, Lightning Shield, Purge, Restoration

Shamans are the spiritual leaders of their tribes and clans. They communicate with spirits, have visions of the future, and guide their people through the darkest of times. Many mistake their wisdom and serenity for a pacifist nature. When challenged, though, shamans have a range of powers available for dealing with threats to the natural order.

The Shaman is a Horde-only, versatile spellcaster. Armed with the ability to harness lightning (Lightning Bolt, Lightning Shield) and other offensive magic (Earthquake), combined with the ability to buff and heal (Restoration), the Shaman is a powerful class indeed. As the only spellcaster besides the Hunter that has the opportunity to wear armor higher than leather (mail armor at level 40), the Shaman can also survive well in melee combat.

The trademark of the Shaman class is its totems. Totems are small stationary objects that can be summoned at the feet of the Shaman and provide a positive or negative effect on targets within range. Totems like the Stoneskin Totem or Strength of the Earth Totem provide buffs or heals to the Shaman and his or her nearby group members, while totems such as the Searing Totem or Fire Nova Totem do damage to nearby enemies. Totems last only a short time, generally between 15 seconds and 2 minutes, but can be used anywhere to provide aid to the Shaman and his or her group.

Air Magic

Air Magic harnesses the power of the air and lightning elements. It includes damaging spells like Lightning Bolt, Chain Lightning, and Lightning Shock, which all do lightning damage to the targets. A protection spell, Lightning Shield, protects the caster, but also deals lightning damage to the enemy when the caster is struck. Air Magic also contains a buff, Windfury Weapon, which buffs a weapon with a chance for the attacker to attack with the fury of the wind. A few totems are also provided by Air Magic: Nature Resistance Totem (increases the nature resistance of nearby party members), Grounding Totem (absorbs damaging spells), Windfury Totem (enchants weapons of nearby party members with wind), Sentry Totem (allows vision of nearby area and warns of enemies that attack it), and Grace of Air Totem (increases agility of nearby party members).

Water Magic

Water Magic gives the Shaman spells relating to water and frost elements. It includes healing spells like Healing Wave and Lesser Healing Wave, a buff, Frostbrand Weapon (buffs the Shaman's weapon with frost damage and slowing capability), and a damaging spell, Frost Shock (instant frost damage). A utility spell is also included: Water Breathing (allows the caster to breathe underwater). Water Magic also provides quite a few totems: Poison Cleansing Totem (removes poison effects from nearby party members), Mana Font Totem (increases mana regeneration), Fire Resistance Totem (increases fire resistance), and Disease Cleansing Totem (removes disease effects from nearby party members).

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