World of warcraft 2 gold combat
Attention MAC Users With a single button mouse, hold down the Command key on the keyboard while you click the mouse button to simulate a right click in the game.
Basic Options Hit (ESC) to bring up the options menu, where you can adjust video and game settings, and re-map your key-binding. You can see all of the keys in the game within the key-binding section.
Movement Use the W, A, S, D keys to move around the world. Or, hold down both mouse buttons to walk forward (moving the mouse at this point turns your character). The arrow keys will also move your character.
Camera Hold down the left mouse button to look around the world. Hold down the right mouse button to turn your character using the mouse. You can zoom the camera in and out using the mouse wheel or using the Home and End keys.
Interacting Left-click selects objects and NPCs in the game, while Right-click activates an object or talks to an NPC. The mouse cursor is context-sensitive; if you move your mouse over an object that you can interact with, an icon will appear on your mouse cursor indicating the type of action that will occur if you Right-click (sword = attack, cog = manipulate, speech balloon = talk, etc.)
Attacking To attack a creature, move within range (move to where you can see the attack cursor when you mouse over the creature - a grayed out cursor means you are out of range) and right-click on the creature. You will enter attack mode. Move your character next to the creature and you will automatically begin to attack. In addition to right-clicking on a creature, you may also select the attack icon from the Action Bar.
Action Bar The action bar at the bottom of the screen contains your spells, special abilities, or frequently used items like Food and Water (which give back health and mana respectively). You can activate these by either left-clicking on them, or by typing the number corresponding to the slot of the spell or ability you wish to use. Mousing over the icons will also show you a tooltip containing the name of the spell or ability. You can also consult your spell or ability books (Spellbook & Ability button on the Action Bar) to get a full description of each ability or spell your character may have. You can re-arrange your Action Bar by clicking and dragging on the icons. You can also add new spellsabilities to this bar as you receive them by dragging them from your Spell or Ability book. You can also place items in the bar for easy activation. Items on the action bar now remain there even after they are consumed.
- Items that are in your action bar and are equipped display a green border around them so it's easy to tell which of your action bar items are equipped and therefore usable.
- Consumable items on the action bar will now always show the number remaining, even if there are none in your inventory.
Multiple Action Bars You can have multiple action bars onscreen at the same time. You can activate the additional action bars through the Interface options menu.
Grouping, Trading, and Other Character Interaction To invite someone to a group, select them by left-clicking on them, and then right-click on their portrait in the upper edge of the screen to bring up a menu of possible interactions with that character. One of these options is grouping. There are several other available interactions with characters, including inspecting them, challenging them to a duel, etc.
Sound Control-S toggles sound effects. Control-M toggles music.
Character Information Click on the button in the Action Bar that contains the portrait of your character. This will bring up your Character Info panel which includes the Reputation and Skill panels.
Leveling As you level in the game, you will gain talent points which you can immediately (after level 10) apply to your character by hitting N to open the Talents tab. The Talents tab contains all your currently available talents and their costs in talent points.
Gaining New Spells & Abilities New abilities and spells are not gained automatically. You must visit a trainer specific to your class to purchase them. There are other ways to gain spells and abilities, such as tomes found on monsters.
Casting Spells on Party Members
Players can use the Function keys to cast spells on party members once the spell has been selected.
Canceling SpellsAuto Shoot
Spell casting and ranged Weapon Auto-Shots can be canceled by hitting the ESC key.
Click to Move (by default this option is off).
Players will need to turn it on to use this by clicking on Options, Video Options and then checking the radio box next to Click to Move. Click to Move is an auto-interaction feature that will allow players to do several things by using their mouse. With Click to Move turned on, a player can do the following
- Right click on the ground to move to that location.
- Right click on a creature to automatically move to that creature and initiate combat.
- Cast a spell and right click on a creature to automatically move within casting range and initiate combat by casting that spell.
- Use a ranged weapon and right click on a creature to automatically move within shooting range and initiate combat by shooting the weapon.
Autoloot
Use Shift-Right Click on a corpse or chest to autoloot it. This will NOT autoloot bind-on-acquire items. Equipping Items You can equip items by right-clicking them from your inventory. This will also place items in the bank.
Combat
While unit match ups and having more units than the enemy can allow you to win battles, casting spells and unit control also has a major impact on battles. It's possible to have more units, more upgrades and still lose battles because the enemy has better unit control and is better at casting spells. Focus on using spells, properly leading units into combat, and picking good targets to attack.
Group Control/Healing During Battle
During a battle, group select your units that are engaged in combat. Look at the information window and watch the unit's health. When you see a unit is about to die, double-click on that unit's portrait. That will select him out of the group. Now, command him to run away. This can allow him to survive, and hopefully, get healing and return to fight another day.
You can also use this method to heal units during battle. When you are using the Paladin, you can select Holy Light and left-click on the portrait of a damaged unit to have the Paladin cast Holy Light healing on that unit. This method is much easier than finding the unit in a battle among troops. You can also use this method with Human Priests or a Troll Shadow Priest to heal a unit in a group.
This method can also be used with other spells and abilities such as the Druid of the Claw's Rejuvenation.
Don't Be Afraid to Lose Units
While it's good to save any units you can for a later battle, do not become so protective of them that you are afraid to use them.
Run Away!
If you see yourself in a battle that you just can't win, run away. This can give you time to reach reinforcements or at least annoy the enemy commander. If possible run back to towers or an ally's army.
Seek out and destroy enemy expansions
The enemy may/will be seeking out additional resources. You should be scouting the Gold Mines on the map to make sure the enemy is not building at them. If you find an enemy expansion that is not defended, immediately attack. Sometimes the enemy defends their expansion very well and has no defenses for their main town. If this is the case, attack their main town instead.
If You Win a Battle, Attack Their Town
If you significantly win a battle, immediately attack the enemy town or expansion. Often they do not have a back up force or defenses to protect themselves now that you have taken out their main force. When you win a battle, push your advantage further rather than sitting back and building up.
Combat Takes Precedence Over Everything
Battles in Warcraft III require a lot of micro management. You often cannot just tell your units to attack and move on to other things. You must control your units throughout the entire fight. Do not move the screen back to your town and start working on building. Watch the battle! Make sure there won't be any opposition before taking your eyes off of the battle. The only reason you should leave a battle is to quickly train more units or instruct recently completed units to the battle. In these cases, pick a good time to move from the battle and quickly return to the battle once you've finished giving new commands.
Misses
Splash damage units that get a "Miss!" from Curse, Evasion, Drunken Brawling, or Drunken Haze deal 1/2 damage to targets.
Mixed Forces
Generally, it is best to have mixed forces capable of attacking both air and ground units. That way if enemy air units attack you can respond. It is also a good idea to bring siege units if you plan on assaulting a town so you can finish it off quicker.
High Ground
Ranged units (Missile) will miss a lot (25% chance to miss) when trying to shoot up to higher ground. Whenever you see the red "Miss" notification, instruct your units to charge up the hill to the same level as the enemy. On some maps such as The Crucible or Lost Temple, enemy players might build towers at the top of their ramps. You should use Siege Weapons and something to "spot" for the Siege Weapons and clear out the towers before heading up the ramp. Don't be placed in a situation where you're fighting from lower ground.
Alt Key
You should use the Alt key during battles to show which enemy units are nearly dead. You can then focus your attention on them and finish them off. It's better to be attacking a nearly dead unit rather than one that is at full health.
Beating Ranged Units
The best solutions are usually Siege Weapons, Area of Effect spells, or at least melee units rushing the ranged units.
Standing Around
Try not to stand around. You should either be attacking the enemy or killing Creeps. You can get scared and want to stand around and defend your base, but that's what the enemy wants you to do. They want you standing around doing nothing while they are out there gaining experience, expansions, or items.
Techers
Someone who "techs" attempts to quickly advance up the tech-tree to high-end units such as Knights or Sorceresses or Chimaera. This can be very damaging if you have lower tier units facing more powerful units. You need to scout the enemy and make sure they are not upgrading too fast. You can tell they are upgrading if their Town Hall is upgrading or they are building other buildings necessary for high end buildings. At this point you need to rush them to stop it. Techers are typically weak to early rushes. They often try to "harass" you with their Heroes to distract you from attacking their town until they are upgraded. They are not using their money for tier 1 (Grunts, Footmen, etc) troops.