Increases your attack power with melee weapons.

Increases the amount of damage you can block with a shield.

Strength does not affect critical hit chances at all. Strength does not improve your chance to block, but rather the amount blocked when you succeed. This amount is determined in part by Strength (and the other part by your shield).

DPS for the Rogue and Hunter: Agility contributes to 50% of the DPS for Rogues and Hunters *and Strength contributes* to the other 50%.

Critical Hit for all classes: Agility will enhance the chance to score a critical melee hit for all melee classes (critical spell damage is determined by Intelligence).

DPS for all classes except Rogue & Hunter: Strength will contribute to 100% of the DPS for all classes other than Rogues and Hunters.

Dodge for all classes: Agility will determine a characters chance to dodge an attack.

Fighting with two weapons/off-hand: Your total damage output when fighting with two weapons should be higher than fighting with one weapon and a shield, but roughly equal to fighting with a two-handed weapon. Off-hand attacks deal 50% of the weapon's designated damage. Therefore, it's wise to always put the best "damage dealer" weapon in the main hand.

As players become higher level, they will be able to receive experience from a larger range of monsters. At low levels, you may get experience from monsters five levels lower than you, while at level 60 you will gain experience from monsters 12 levels lower. A gray level color indicates that you will not get experience.

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